WWcRD CHANGELOG

Art of a human mechanic in dirty overalls, by Fabrizio Fioretti and jointly (c) Spilled Ale Studios and Fabrizio Fioretti

Wasteland Mechanic by Fabrizio Fioretti
© Spilled Ale Studios

VERSION 2.1 CHANGELOG 

Version 2.1 of the Wasteland Worlds CRD incorporates the following revisions and new content drawn from the Wasteland Worlds product line.

Classes

  • Corrected errors in the Synthesiser Class Features table.

Vehicle Rules

  • Corrected the Challenge Rating section. It previously advised using the first listed CR for encounters where the vehicle is larger than other participants, whereas it should have advised using the *highest* listed CR (which is the second on each stat block).

VERSION 2.0 CHANGELOG 

Version 2.0 of the Wasteland Worlds CRD incorporates the following revisions and new content drawn from the Wasteland Worlds product line.

General Updates

  • Corrected several entries in the TOC
  • Minor formatting fixes

Proficiencies

  • Revised the introduction to Tools, clarifying that proficiency in both a skill and a tool useful for a specifical application of that skill grants advantage on the roll (the lack of this text implied only specialist’s tools grant such a benefit)
  • Added rules options for Vocals and Performance Arts

Classes

  • Removed some duplicate text from the beginning of the Classes chapter
  • Revised text in each class’s Archetype feature entry to read “You can only belong to one archetype for this class” instead of “The choice you make now is permanent”
  • Added the base Sailor class (from Wasteland Wonders) along with its Captain and Marine archetypes
  • Revised the Scientist’s custom bot in the following ways:
    • It now has natural AC 14, and adds your Proficiency bonus
    • The custom bot’s proficiency bonus is now equal to your own, for simplicity and to keep the bot more relevant at higher levels even if you multiclass.
  • Revised the Scientist’s Take Cover feature, improving clarity of the text.
  • Corrected a reference to “Scout’s Instinct” (the old term for this feature) in the Scout’s class features table, changing it to simply “Instinct”.
  • Corrected the class levels associated with the Scout’s Archetype entry (it said 14, which is now 15).
  • Added Audacious Recovery to the Scrapper class features table.
  • Renamed the Scrapper’s Audacious Antibodies to Amazing Antibodies.
  • Removed a reference to “Audacity” from the Sentinel’s class features table.
  • Fixed misspelled “Mighty Build” entry in the Sentinel’s class features table.
  • Errata for the Shepherd’s Soothing Words: healing now includes your Charisma modifier.
  • Added the base Star class (from Wasteland Wonders) along with its Performer and Tactician archetypes
  • Corrected “Feral Instinct” to “Honed Instinct” on the Sparker’s class features table.
  • Corrected some uses of “savage”, instead of “sparker”, within the text of Sparker class features.
  • Added power tiers at the appropriate levels of the Stranger class table’s features column.
  • Revised the text of the Stranger’s Minor Powers subsection, now renamed “Minor Strange Powers”, for improved clarity.
  • Revised the Stranger’s Strangeness (Archetype) feature entry to read “You can only belong to one archetype for this class” instead of “The choice you make now is permanent”
  • Revised the text of the Stranger Oddity Focused Mind to work on concentration for any effect, not just strange powers.
  • Revised text of the Stranger Oddity One with Shadows.
  • Added the Powerful Smite and Strange Savagery Oddities.
  • Revised the effects of the Stranger Power Enhance Ability to add secondary effects to Intelligence, Wisdom, and Charisma.
  • Corrected the hit point recovery of Regenerative Overdrive to 4d8 + 15.
  • Corrected the Activation costs of the Stranger Powers Eyes in the Back of Your Head and Second Thoughts to 6 Power points.
  • Corrected the Activation cost of the Stranger Power Bullet Barrage to 9 Power points, and revised its damage to 6d6.
  • Corrected the aActivation cost of the Stranger Power Psychic Spear to 8 Power points, and revised its damage to 9d6.
  • Added the base Synthesiser class (from Wasteland Wonders) along with its Gourmet and Surgeon archetypes.

Gear & Trade

  • Chapter renamed from “Gear”
  • Added Scuba Diving Mask to the Other Gear table

Afflictions

  • Changed the term “carrier” to “patient” and the term “Infection” to “Cause” (these simple changes allow the possibility for afflictions to represent a broader variety of serious health issues).

Creatures

  • Added desert worlds to the Mountain Goat’s stat block
  • Changed the Fiendfolk Legionary’s size to medium
  • Changed the size on all Rotter Feral stat blocks to small or medium
  • Added Zombie chapter